The massive proliferation of wireless infrastructures with complementary characteristics prompts the bandwidth aggregation for Concurrent Multipath Transfer (CMT) over heterogeneous access networks. Stream Control Transmission Protocol (SCTP) is the standard transport-layer solution to enable CMT in multihomed communication environments. However, delivering high-quality streaming video with the existing CMT solutions still remains problematic due to the stringent quality of service (QoS) requirements and path asymmetry in heterogeneous wireless networks.
In this paper, we advance the state of the art by introducing video distortion into the decision process of multipath data transfer. The proposed distortion-aware concurrent multipath transfer (CMT-DA) solution includes three phases: 1) per-path status estimation and congestion control; 2) quality-optimal video flow rate allocation; 3) delay and loss controlled data retransmission. The term ‘flow rate allocation’ indicates dynamically picking appropriate access networks and assigning the transmission rates.
We analytically formulate
the data distribution over multiple communication paths to minimize the
end-to-end video distortion and derive the solution based on the utility maximization
theory. The performance of the proposed CMT-DA is evaluated through extensive
semi-physical emulations in Exata involving H.264 video streaming. Experimental
results show that CMT-DA outperforms the reference schemes in terms of video
peak signal-to-noise ratio (PSNR), good put, and inter-packet delay.
1.2 INTRODUCTION:
During the past few years, mobile video streaming service online gaming, etc. has become one of the “killer applications” and the video traffic headed for hand-held devices has experienced explosive growth. The latest market research conducted by Cisco Company indicates that video streaming accounts for 53 percent of the mobile Internet traffic in parallel, global mobile data is expected to increase 11-fold in the next five years. Another ongoing trend feeding this tremendous growth is the popularity of powerful mobile terminals (e.g., smart phones and iPad), which facilitates individual users to access the Internet and watch videos from everywhere [4].
Despite the rapid advancements in network infrastructures, it is still challenging to deliver high-quality streaming video over wireless platforms. On one hand, the Wi-Fi networks are limited in radio coverage and mobility support for individual users; On the other hand, the cellular networks can well sustain the user mobility but their bandwidth is often inadequate to support the throughput-demanding video applications. Although the 4 G LTE and WiMAX can provide higher peak data rate and extended coverage, the available capacity will still be insufficient compared to the ever-growing video data traffic.
The complementary characteristics of heterogeneous access networks prompt the bandwidth aggregation for concurrent multipath transfer (CMT) to enhance transmission throughput and reliability (see Fig. 1). With the emergency of multihomed/multinetwork terminals CMT is considered to be a promising solution for supporting video streaming in future wireless networking. The key research issue in multihomed video delivery over heterogeneous wireless networks must be effective integration of the limited channel resources available for providing adequate quality of service (QoS). Stream control transmission protocol (SCTP) is the standard transport-layer solution that exploits the multihoming feature to concurrently distribute data across multiple independent end-to-end paths.
Therefore, many CMT solutions have been proposed to optimize the delay, throughput, or reliability performance for efficient data delivery. However, due to the special characteristics of streaming video, these network-level criteria cannot always improve the perceived media quality. For instance, a real-time video application encoded in constant bit rate (CBR) may not effectively leverage the throughput gains since its streaming rate is typically fixed or bounded by the encoding schemes. In addition, involving a communication path with available bandwidth but long delay in the multipath video delivery may degrade the streaming video quality as the end-to-end distortion increases. Consequently, leveraging the CMT for high-quality streaming video over heterogeneous wireless networks is largely unexplored.
In this paper, we investigate the problem by introducing video distortion into the decision process of multipath data transfer over heterogeneous wireless networks. The proposed Distortion-Aware Concurrent Multipath Transfer (CMT-DA) solution is a transport-layer protocol and includes three phases: 1) per-path status estimation and congestion control to exploit the available channel resources; 2) data flow rate allocation to minimize the end-to-end video distortion; 3) delay and loss constrained data retransmission for bandwidth conservation. The detailed descriptions of the proposed solution will be presented in Section 4. Specifically, the contributions of this paper can be summarized in the following.
_ An effective CMT solution that uses path status estimation, flow rate allocation, and retransmission control to optimize the real-time video quality in integrated heterogeneous wireless networks.
_ A mathematical
formulation of video data distribution over parallel communication paths to
minimize the end-to-end distortion. The utility maximization theory is employed
to derive the solution for optimal transmission rate assignment extensive
semi-physical emulations in Exata involving real-time H.264 video streaming.
1.3 LITRATURE SURVEY:
CMT-QA: QUALITY-AWARE ADAPTIVE CONCURRENT MULTIPATH DATA TRANSFER IN HETEROGENEOUS WIRELESS NETWORKS
AUTHOR: C. Xu, T. Liu, J. Guan, H. Zhang, and G. M. Muntean,
PUBLICATION: IEEE Trans. Mobile Comput., vol. 12, no. 11, pp. 2193–2205, Nov. 2013.
EXPLANATION:
Mobile devices equipped with
multiple network interfaces can increase their throughput by making use of parallel
transmissions over multiple paths and bandwidth aggregation, enabled by the
stream control transport protocol (SCTP). However, the different bandwidth and
delay of the multiple paths will determine data to be received out of order and
in the absence of related mechanisms to correct this, serious application-level
performance degradations will occur. This paper proposes a novel quality-aware
adaptive concurrent multipath transfer solution (CMT-QA) that utilizes SCTP for
FTP-like data transmission and real-time video delivery in wireless
heterogeneous networks. CMT-QA monitors and analyses regularly each path’s data
handling capability and makes data delivery adaptation decisions to select the
qualified paths for concurrent data transfer. CMT-QA includes a series of
mechanisms to distribute data chunks over multiple paths intelligently and
control the data traffic rate of each path independently. CMT-QA’s goal is to
mitigate the out-of-order data reception by reducing the reordering delay and
unnecessary fast retransmissions. CMT-QA can effectively differentiate between
different types of packet loss to avoid unreasonable congestion window
adjustments for retransmissions. Simulations show how CMT-QA outperforms
existing solutions in terms of performance and quality of service.
PERFORMANCE ANALYSIS OF PROBABILISTIC MULTIPATH TRANSMISSION OF VIDEO STREAMING TRAFFIC OVER MULTI-RADIO WIRELESS DEVICES
AUTHOR: W. Song and W. Zhuang
PUBLICATION: IEEE Trans. Wireless Commun., vol. 11, no. 4, pp. 1554–1564, 2012.
EXPLANATION:
Popular smart wireless
devices become equipped with multiple radio interfaces. Multihoming support can
be enabled to allow for multiple simultaneous associations with heterogeneous
networks. In this study, we focus on video streaming traffic and propose
analytical approaches to evaluate the packet-level and call-level performance
of a multipath transmission scheme, which sends video traffic bursts over
multiple available channels in a probabilistic manner. A probability generation
function (PGF) and z-transform method is applied to derive the PGF of packet
delay and any arbitrary moment in general. Particularly, we can obtain the
average delay, delay jitter, and delay outage probability. The essential
characteristics of video traffic are taken into account, such as deterministic
burst intervals, highly dynamic burst length, and batch arrivals of transmission
packets. The video substream traffic resulting from the probabilistic flow
splitting is characterized by means of zero-inflated models. Further, the
call-level performance, in terms of flow blocking probability and system
throughput, is evaluated with a three-dimensional Markov process and compared
with that of an always-best access selection. The numerical and simulations
results demonstrate the effectiveness of our analysis framework and the
performance gain of multipath transmission.
AN END-TO-END VIRTUAL PATH CONSTRUCTION SYSTEM FOR STABLE LIVE VIDEO STREAMING OVER HETEROGENEOUS WIRELESS NETWORKS
AUTHOR: S. Han, H. Joo, D. Lee, and H. Song
PUBLICATION: IEEE J. Sel. Areas Commun., vol. 29, no. 5, pp. 1032–1041, May 2011.
EXPLANATION:
In
this paper, we propose an effective end-to-end virtual path construction
system, which exploits path diversity over heterogeneous wireless networks. The
goal of the proposed system is to provide a high quality live video streaming
service over heterogeneous wireless networks. First, we propose a
packetization-aware fountain code to integrate multiple physical paths
efficiently and increase the fountain decoding probability over wireless packet
switching networks. Second, we present a simple but effective physical path
selection algorithm to maximize the effective video encoding rate while
satisfying delay and fountain decoding failure rate constraints. The proposed
system is fully implemented in software and examined over real WLAN and HSDPA
networks.
CHAPTER 2
2.0 SYSTEM ANALYSIS
2.1 EXISTING SYSTEM:
Existing method an effective approach in designing error-resilient wireless video broadcasting systems in recent years, Joint source-channel coding (JSCC) attracts increasing interests in both research community and industry because it shows better results in robust layered video transmission over error-prone channels of various techniques available during these years may be found. However, there are still many open problems in terms of how to serve heterogeneous users with diverse screen features and variable reception performances in wireless video broadcast system. One particular challenging problem of this heterogeneous quality-of-service (QoS) video provision is: the users would prefer flexible video with low quality to match their screens, at the same time; the video stream could be reliable received.
The main technical difficulties are as follows:
- A distinctive characteristic in current wireless broadcast system is that the receivers are highly heterogeneous in terms of their terminal processing capabilities and available bandwidths. In source side, scalable video coding (SVC) has been proposed to provide an attractive solution to this problem.
- However, in order to support flexible video broadcasting, the scalable video sources need to provide adaptation ability through a variety of schemes, such as scalable video stream extraction layer generation with different priority and summarization before they can be transmitted over the error-prone networks.
2.1.1 DISADVANTAGES:
- Existing layered video data is very sensitive to transmission failures, the transmission must be more reliable, have low overhead and support large numbers of devices with heterogeneous characteristics. In broadcast and multicast networks, conventional schemes such as adaptive retransmission have their limitations, for example, retransmission may lead to implosion problem.
- Forward error correction (FEC) and unequal error protection (UEP) are employed to provide the QoS support for video transmission. However, in order to obtain as minimum investment as possible in broadcasting system deployment, server-side must be designed more scalable, reliable, independent, and support vast number of autonomous receivers. Suitable FEC approaches are expected such that can eliminate the retransmission and lower the unnecessary receptions overhead at each receiver-side.
- Conventionally, the joint source and channel coding are designed with seldom consideration in heterogeneous characteristics, and most of the above challenges are ignored in practical video broadcasting system. This leads to the need for heterogeneous QoS video provision in broadcasting network. This paper presents the point of view to study the hybrid-scalable video from new quality metric so as to support users’ heterogeneous requirements.
2.2 PROPOSED SYSTEM:
We proposed Distortion-Aware Concurrent Multipath Transfer (CMT-DA) solution is a transport-layer protocol and includes three phases: 1) per-path status estimation and congestion control to exploit the available channel resources; 2) data flow rate allocation to minimize the end-to-end video distortion; 3) delay and loss constrained data retransmission for bandwidth conservation an effective CMT solution that uses path status estimation, flow rate allocation, and retransmission control to optimize the real-time video quality in integrated heterogeneous wireless networks.
We propose a quality-aware
adaptive concurrent multipath transfer (CMT-QA) scheme that distributes the data
based on estimated path quality. Although the path status is an important
factor that affects the scheduling policy, the application requirements should
also be considered to guarantee the QoS. Basically, the proposed CMT-DA is different
from the CMT-QA as we take the video distortion as the benchmark. Still, the
proposed solutions (path status estimation, flow rate allocation, and retransmission
control) in CMT-DA are significantly different from those in CMTQA. In another
research conducted by a realistic evaluation tool-set is proposed to analyze
and optimize the performance of multimedia distribution when taking advantage
of CMT-based multihoming SCTP solutions.
2.2.1 ADVANTAGES:
- We propose a novel out-of-order scheduling approach for in-order arriving of the data chunks in CMT-DA based on the progressive water-filling algorithm. Heterogeneous wireless networks based on fountain code. The encoded multipath streaming model proposed by Chow et al. is a joint multipath and FEC approach for real time live streaming applications.
- We propose an end-to-end virtual path construction system that exploits the path diversity in heterogeneous wireless networks based on fountain code. The encoded multipath streaming model proposed by Chow et al. is a joint multipath and FEC approach for real time live streaming applications. The authors provide asymptotic analysis and derive closed-form solution for the FEC packets allocation.
- The major components at
the sender side are the parameter control unit, flow rate allocator, and
retransmission controller. The parameter control unit is responsible for
processing the acknowledgements (ACKs) feedback from the receiver, estimating
the path status and adapting the congestion window size. The delay and loss
requirements are imposed by the video applications to achieve the target video
quality.
2.3 HARDWARE & SOFTWARE REQUIREMENTS:
2.3.1 HARDWARE REQUIREMENT:
v Processor – Pentium –IV
- Speed –
1.1 GHz
- RAM – 256 MB (min)
- Hard Disk – 20 GB
- Floppy Drive – 1.44 MB
- Key Board – Standard Windows Keyboard
- Mouse – Two or Three Button Mouse
- Monitor – SVGA
2.3.2 SOFTWARE REQUIREMENTS:
- Operating System : Windows XP or Win7
- Front End : JAVA JDK 1.7
- Tools : Netbeans or Eclipse
- Script : Java Script
- Document : MS-Office 2007
CHAPTER 3
3.0 SYSTEM DESIGN:
Data Flow Diagram / Use Case Diagram / Flow Diagram:
- The DFD is also called as bubble chart. It is a simple graphical formalism that can be used to represent a system in terms of the input data to the system, various processing carried out on these data, and the output data is generated by the system
- The data flow diagram (DFD) is one of the most important modeling tools. It is used to model the system components. These components are the system process, the data used by the process, an external entity that interacts with the system and the information flows in the system.
- DFD shows how the information moves through the system and how it is modified by a series of transformations. It is a graphical technique that depicts information flow and the transformations that are applied as data moves from input to output.
- DFD is also known as bubble chart. A DFD may be used to represent a system at any level of abstraction. DFD may be partitioned into levels that represent increasing information flow and functional detail.
NOTATION:
SOURCE OR DESTINATION OF DATA:
External sources or destinations, which may be people or organizations or other entities
DATA SOURCE:
Here the data referenced by a process is stored and retrieved.
PROCESS:
People, procedures or devices that produce data’s in the physical component is not identified.
DATA FLOW:
Data moves in a specific direction from an origin to a destination. The data flow is a “packet” of data.
There are several common modeling rules when creating DFDs:
- All processes must have at least one data flow in and one data flow out.
- All processes should modify the incoming data, producing new forms of outgoing data.
- Each data store must be involved with at least one data flow.
- Each external entity must be involved with at least one data flow.
- A data flow must be attached to at least one process.
3.1 ARCHITECTURE DIAGRAM
3.2 DATAFLOW DIAGRAM
UML DIAGRAMS:
3.2 USE CASE DIAGRAM:
3.3 CLASS DIAGRAM:
3.4 SEQUENCE DIAGRAM:
3.5
ACTIVITY DIAGRAM:
CHAPTER 4
4.0 IMPLEMENTATION:
4.1 ALGORITHM
4.2 MODULES:
4.3
MODULE DESCRIPTION:
CHAPTER 5
5.0 SYSTEM STUDY:
5.1 FEASIBILITY STUDY:
The feasibility of the project is analyzed in this phase and business proposal is put forth with a very general plan for the project and some cost estimates. During system analysis the feasibility study of the proposed system is to be carried out. This is to ensure that the proposed system is not a burden to the company. For feasibility analysis, some understanding of the major requirements for the system is essential.
Three key considerations involved in the feasibility analysis are
- ECONOMICAL FEASIBILITY
- TECHNICAL FEASIBILITY
- SOCIAL FEASIBILITY
5.1.1 ECONOMICAL FEASIBILITY:
This study is carried out to check the economic impact that the system will have on the organization. The amount of fund that the company can pour into the research and development of the system is limited. The expenditures must be justified. Thus the developed system as well within the budget and this was achieved because most of the technologies used are freely available. Only the customized products had to be purchased.
5.1.2 TECHNICAL FEASIBILITY
This study is carried out to check the technical feasibility, that is, the technical requirements of the system. Any system developed must not have a high demand on the available technical resources. This will lead to high demands on the available technical resources. This will lead to high demands being placed on the client. The developed system must have a modest requirement, as only minimal or null changes are required for implementing this system.
5.1.3 SOCIAL FEASIBILITY:
The aspect of study is to check the level of acceptance of the system by the user. This includes the process of training the user to use the system efficiently. The user must not feel threatened by the system, instead must accept it as a necessity. The level of acceptance by the users solely depends on the methods that are employed to educate the user about the system and to make him familiar with it. His level of confidence must be raised so that he is also able to make some constructive criticism, which is welcomed, as he is the final user of the system.
5.2 SYSTEM TESTING:
Testing is a process of checking whether the developed system is working according to the original objectives and requirements. It is a set of activities that can be planned in advance and conducted systematically. Testing is vital to the success of the system. System testing makes a logical assumption that if all the parts of the system are correct, the global will be successfully achieved. In adequate testing if not testing leads to errors that may not appear even many months.
This creates two problems, the time lag
between the cause and the appearance of the problem and the effect of the
system errors on the files and records within the system. A small system error
can conceivably explode into a much larger Problem. Effective testing early in
the purpose translates directly into long term cost savings from a reduced
number of errors. Another reason for system testing is its utility, as a
user-oriented vehicle before implementation. The best programs are worthless if
it produces the correct outputs.
5.2.1 UNIT TESTING:
Description | Expected result |
Test for application window properties. | All the properties of the windows are to be properly aligned and displayed. |
Test for mouse operations. | All the mouse operations like click, drag, etc. must perform the necessary operations without any exceptions. |
A program
represents the logical elements of a system. For a program to run
satisfactorily, it must compile and test data correctly and tie in properly
with other programs. Achieving an error free program is the responsibility of
the programmer. Program testing checks
for two types
of errors: syntax
and logical. Syntax error is a
program statement that violates one or more rules of the language in which it
is written. An improperly defined field dimension or omitted keywords are
common syntax errors. These errors are shown through error message generated by
the computer. For Logic errors the programmer must examine the output
carefully.
5.1.2 FUNCTIONAL TESTING:
Functional testing of an application is used to prove the application delivers correct results, using enough inputs to give an adequate level of confidence that will work correctly for all sets of inputs. The functional testing will need to prove that the application works for each client type and that personalization function work correctly.When a program is tested, the actual output is compared with the expected output. When there is a discrepancy the sequence of instructions must be traced to determine the problem. The process is facilitated by breaking the program into self-contained portions, each of which can be checked at certain key points. The idea is to compare program values against desk-calculated values to isolate the problems.
Description | Expected result |
Test for all modules. | All peers should communicate in the group. |
Test for various peer in a distributed network framework as it display all users available in the group. | The result after execution should give the accurate result. |
5.1. 3 NON-FUNCTIONAL TESTING:
The Non Functional software testing encompasses a rich spectrum of testing strategies, describing the expected results for every test case. It uses symbolic analysis techniques. This testing used to check that an application will work in the operational environment. Non-functional testing includes:
- Load testing
- Performance testing
- Usability testing
- Reliability testing
- Security testing
5.1.4 LOAD TESTING:
An important tool for implementing system tests is a Load generator. A Load generator is essential for testing quality requirements such as performance and stress. A load can be a real load, that is, the system can be put under test to real usage by having actual telephone users connected to it. They will generate test input data for system test.
Description | Expected result |
It is necessary to ascertain that the application behaves correctly under loads when ‘Server busy’ response is received. | Should designate another active node as a Server. |
5.1.5 PERFORMANCE TESTING:
Performance tests are utilized in order to determine the widely defined performance of the software system such as execution time associated with various parts of the code, response time and device utilization. The intent of this testing is to identify weak points of the software system and quantify its shortcomings.
Description | Expected result |
This is required to assure that an application perforce adequately, having the capability to handle many peers, delivering its results in expected time and using an acceptable level of resource and it is an aspect of operational management. | Should handle large input values, and produce accurate result in a expected time. |
5.1.6 RELIABILITY TESTING:
The software reliability is the ability of a system or component to perform its required functions under stated conditions for a specified period of time and it is being ensured in this testing. Reliability can be expressed as the ability of the software to reveal defects under testing conditions, according to the specified requirements. It the portability that a software system will operate without failure under given conditions for a given time interval and it focuses on the behavior of the software element. It forms a part of the software quality control team.
Description | Expected result |
This is to check that the server is rugged and reliable and can handle the failure of any of the components involved in provide the application. | In case of failure of the server an alternate server should take over the job. |
5.1.7 SECURITY TESTING:
Security testing evaluates system characteristics that relate to the availability, integrity and confidentiality of the system data and services. Users/Clients should be encouraged to make sure their security needs are very clearly known at requirements time, so that the security issues can be addressed by the designers and testers.
Description | Expected result |
Checking that the user identification is authenticated. | In case failure it should not be connected in the framework. |
Check whether group keys in a tree are shared by all peers. | The peers should know group key in the same group. |
5.1.8 WHITE BOX TESTING:
White box testing, sometimes called glass-box testing is a test case design method that uses the control structure of the procedural design to derive test cases. Using white box testing method, the software engineer can derive test cases. The White box testing focuses on the inner structure of the software structure to be tested.
Description | Expected result |
Exercise all logical decisions on their true and false sides. | All the logical decisions must be valid. |
Execute all loops at their boundaries and within their operational bounds. | All the loops must be finite. |
Exercise internal data structures to ensure their validity. | All the data structures must be valid. |
5.1.9 BLACK BOX TESTING:
Black box testing, also called behavioral testing, focuses on the functional requirements of the software. That is, black testing enables the software engineer to derive sets of input conditions that will fully exercise all functional requirements for a program. Black box testing is not alternative to white box techniques. Rather it is a complementary approach that is likely to uncover a different class of errors than white box methods. Black box testing attempts to find errors which focuses on inputs, outputs, and principle function of a software module. The starting point of the black box testing is either a specification or code. The contents of the box are hidden and the stimulated software should produce the desired results.
Description | Expected result |
To check for incorrect or missing functions. | All the functions must be valid. |
To check for interface errors. | The entire interface must function normally. |
To check for errors in a data structures or external data base access. | The database updation and retrieval must be done. |
To check for initialization and termination errors. | All the functions and data structures must be initialized properly and terminated normally. |
All
the above system testing strategies are carried out in as the development,
documentation and institutionalization of the proposed goals and related
policies is essential.
CHAPTER 6
6.0 SOFTWARE DESCRIPTION:
6.1 JAVA TECHNOLOGY:
Java technology is both a programming language and a platform.
The Java Programming Language
The Java programming language is a high-level language that can be characterized by all of the following buzzwords:
- Simple
- Architecture neutral
- Object oriented
- Portable
- Distributed
- High performance
- Interpreted
- Multithreaded
- Robust
- Dynamic
- Secure
With most programming languages, you either compile or interpret a program so that you can run it on your computer. The Java programming language is unusual in that a program is both compiled and interpreted. With the compiler, first you translate a program into an intermediate language called Java byte codes —the platform-independent codes interpreted by the interpreter on the Java platform. The interpreter parses and runs each Java byte code instruction on the computer. Compilation happens just once; interpretation occurs each time the program is executed. The following figure illustrates how this works.
You can think of Java byte codes as the machine code instructions for the Java Virtual Machine (Java VM). Every Java interpreter, whether it’s a development tool or a Web browser that can run applets, is an implementation of the Java VM. Java byte codes help make “write once, run anywhere” possible. You can compile your program into byte codes on any platform that has a Java compiler. The byte codes can then be run on any implementation of the Java VM. That means that as long as a computer has a Java VM, the same program written in the Java programming language can run on Windows 2000, a Solaris workstation, or on an iMac.
6.2 THE JAVA PLATFORM:
A platform is the hardware or software environment in which a program runs. We’ve already mentioned some of the most popular platforms like Windows 2000, Linux, Solaris, and MacOS. Most platforms can be described as a combination of the operating system and hardware. The Java platform differs from most other platforms in that it’s a software-only platform that runs on top of other hardware-based platforms.
The Java platform has two components:
- The Java Virtual Machine (Java VM)
- The Java Application Programming Interface (Java API)
You’ve already been introduced to the Java VM. It’s the base for the Java platform and is ported onto various hardware-based platforms.
The Java API is a large collection of ready-made software components that provide many useful capabilities, such as graphical user interface (GUI) widgets. The Java API is grouped into libraries of related classes and interfaces; these libraries are known as packages. The next section, What Can Java Technology Do? Highlights what functionality some of the packages in the Java API provide.
The following figure depicts a program that’s running on the Java platform. As the figure shows, the Java API and the virtual machine insulate the program from the hardware.
Native code is code that after you compile it, the compiled code runs on a specific hardware platform. As a platform-independent environment, the Java platform can be a bit slower than native code. However, smart compilers, well-tuned interpreters, and just-in-time byte code compilers can bring performance close to that of native code without threatening portability.
6.3 WHAT CAN JAVA TECHNOLOGY DO?
The most common types of programs written in the Java programming language are applets and applications. If you’ve surfed the Web, you’re probably already familiar with applets. An applet is a program that adheres to certain conventions that allow it to run within a Java-enabled browser.
However, the Java programming language is not just for writing cute, entertaining applets for the Web. The general-purpose, high-level Java programming language is also a powerful software platform. Using the generous API, you can write many types of programs.
An application is a standalone program that runs directly on the Java platform. A special kind of application known as a server serves and supports clients on a network. Examples of servers are Web servers, proxy servers, mail servers, and print servers. Another specialized program is a servlet.
A servlet can almost be thought of as an applet that runs on the server side. Java Servlets are a popular choice for building interactive web applications, replacing the use of CGI scripts. Servlets are similar to applets in that they are runtime extensions of applications. Instead of working in browsers, though, servlets run within Java Web servers, configuring or tailoring the server.
How does the API support all these kinds of programs? It does so with packages of software components that provides a wide range of functionality. Every full implementation of the Java platform gives you the following features:
- The essentials: Objects, strings, threads, numbers, input and output, data structures, system properties, date and time, and so on.
- Applets: The set of conventions used by applets.
- Networking: URLs, TCP (Transmission Control Protocol), UDP (User Data gram Protocol) sockets, and IP (Internet Protocol) addresses.
- Internationalization: Help for writing programs that can be localized for users worldwide. Programs can automatically adapt to specific locales and be displayed in the appropriate language.
- Security: Both low level and high level, including electronic signatures, public and private key management, access control, and certificates.
- Software components: Known as JavaBeansTM, can plug into existing component architectures.
- Object serialization: Allows lightweight persistence and communication via Remote Method Invocation (RMI).
- Java Database Connectivity (JDBCTM): Provides uniform access to a wide range of relational databases.
The Java platform also has APIs for 2D and 3D graphics, accessibility, servers, collaboration, telephony, speech, animation, and more. The following figure depicts what is included in the Java 2 SDK.
6.4 HOW WILL JAVA TECHNOLOGY CHANGE MY LIFE?
We can’t promise you fame, fortune, or even a job if you learn the Java programming language. Still, it is likely to make your programs better and requires less effort than other languages. We believe that Java technology will help you do the following:
- Get started quickly: Although the Java programming language is a powerful object-oriented language, it’s easy to learn, especially for programmers already familiar with C or C++.
- Write less code: Comparisons of program metrics (class counts, method counts, and so on) suggest that a program written in the Java programming language can be four times smaller than the same program in C++.
- Write better code: The Java programming language encourages good coding practices, and its garbage collection helps you avoid memory leaks. Its object orientation, its JavaBeans component architecture, and its wide-ranging, easily extendible API let you reuse other people’s tested code and introduce fewer bugs.
- Develop programs more quickly: Your development time may be as much as twice as fast versus writing the same program in C++. Why? You write fewer lines of code and it is a simpler programming language than C++.
- Avoid platform dependencies with 100% Pure Java: You can keep your program portable by avoiding the use of libraries written in other languages. The 100% Pure JavaTM Product Certification Program has a repository of historical process manuals, white papers, brochures, and similar materials online.
- Write once, run anywhere: Because 100% Pure Java programs are compiled into machine-independent byte codes, they run consistently on any Java platform.
- Distribute software more easily: You can upgrade applets easily from a central server. Applets take advantage of the feature of allowing new classes to be loaded “on the fly,” without recompiling the entire program.
6.5 ODBC:
Microsoft Open Database Connectivity (ODBC) is a standard programming interface for application developers and database systems providers. Before ODBC became a de facto standard for Windows programs to interface with database systems, programmers had to use proprietary languages for each database they wanted to connect to. Now, ODBC has made the choice of the database system almost irrelevant from a coding perspective, which is as it should be. Application developers have much more important things to worry about than the syntax that is needed to port their program from one database to another when business needs suddenly change.
Through the ODBC Administrator in Control Panel, you can specify the particular database that is associated with a data source that an ODBC application program is written to use. Think of an ODBC data source as a door with a name on it. Each door will lead you to a particular database. For example, the data source named Sales Figures might be a SQL Server database, whereas the Accounts Payable data source could refer to an Access database. The physical database referred to by a data source can reside anywhere on the LAN.
The ODBC system files are not installed on your system by Windows 95. Rather, they are installed when you setup a separate database application, such as SQL Server Client or Visual Basic 4.0. When the ODBC icon is installed in Control Panel, it uses a file called ODBCINST.DLL. It is also possible to administer your ODBC data sources through a stand-alone program called ODBCADM.EXE. There is a 16-bit and a 32-bit version of this program and each maintains a separate list of ODBC data sources.
From a programming perspective, the beauty of ODBC is that the application can be written to use the same set of function calls to interface with any data source, regardless of the database vendor. The source code of the application doesn’t change whether it talks to Oracle or SQL Server. We only mention these two as an example. There are ODBC drivers available for several dozen popular database systems. Even Excel spreadsheets and plain text files can be turned into data sources. The operating system uses the Registry information written by ODBC Administrator to determine which low-level ODBC drivers are needed to talk to the data source (such as the interface to Oracle or SQL Server). The loading of the ODBC drivers is transparent to the ODBC application program. In a client/server environment, the ODBC API even handles many of the network issues for the application programmer.
The advantages
of this scheme are so numerous that you are probably thinking there must be
some catch. The only disadvantage of ODBC is that it isn’t as efficient as
talking directly to the native database interface. ODBC has had many detractors
make the charge that it is too slow. Microsoft has always claimed that the
critical factor in performance is the quality of the driver software that is
used. In our humble opinion, this is true. The availability of good ODBC
drivers has improved a great deal recently. And anyway, the criticism about
performance is somewhat analogous to those who said that compilers would never
match the speed of pure assembly language. Maybe not, but the compiler (or
ODBC) gives you the opportunity to write cleaner programs, which means you
finish sooner. Meanwhile, computers get faster every year.
6.6 JDBC:
In an effort to set an independent database standard API for Java; Sun Microsystems developed Java Database Connectivity, or JDBC. JDBC offers a generic SQL database access mechanism that provides a consistent interface to a variety of RDBMSs. This consistent interface is achieved through the use of “plug-in” database connectivity modules, or drivers. If a database vendor wishes to have JDBC support, he or she must provide the driver for each platform that the database and Java run on.
To gain a wider acceptance of JDBC, Sun based JDBC’s framework on ODBC. As you discovered earlier in this chapter, ODBC has widespread support on a variety of platforms. Basing JDBC on ODBC will allow vendors to bring JDBC drivers to market much faster than developing a completely new connectivity solution.
JDBC was announced in March of 1996. It was released for a 90 day public review that ended June 8, 1996. Because of user input, the final JDBC v1.0 specification was released soon after.
The remainder of this section will cover enough information about JDBC for you to know what it is about and how to use it effectively. This is by no means a complete overview of JDBC. That would fill an entire book.
6.7 JDBC Goals:
Few software packages are designed without goals in mind. JDBC is one that, because of its many goals, drove the development of the API. These goals, in conjunction with early reviewer feedback, have finalized the JDBC class library into a solid framework for building database applications in Java.
The goals that were set for JDBC are important. They will give you some insight as to why certain classes and functionalities behave the way they do. The eight design goals for JDBC are as follows:
SQL Level API
The designers felt that their main goal was to define a SQL interface for Java. Although not the lowest database interface level possible, it is at a low enough level for higher-level tools and APIs to be created. Conversely, it is at a high enough level for application programmers to use it confidently. Attaining this goal allows for future tool vendors to “generate” JDBC code and to hide many of JDBC’s complexities from the end user.
SQL Conformance
SQL syntax varies as you move from database vendor to database vendor. In an effort to support a wide variety of vendors, JDBC will allow any query statement to be passed through it to the underlying database driver. This allows the connectivity module to handle non-standard functionality in a manner that is suitable for its users.
JDBC must be implemental on top of common database interfaces
The JDBC SQL API must “sit” on top of other common SQL level APIs. This goal allows JDBC to use existing ODBC level drivers by the use of a software interface. This interface would translate JDBC calls to ODBC and vice versa.
- Provide a Java interface that is consistent with the rest of the Java system
Because of Java’s acceptance in the user community thus far, the designers feel that they should not stray from the current design of the core Java system.
- Keep it simple
This goal probably appears in all software design goal listings. JDBC is no exception. Sun felt that the design of JDBC should be very simple, allowing for only one method of completing a task per mechanism. Allowing duplicate functionality only serves to confuse the users of the API.
- Use strong, static typing wherever possible
Strong typing allows for more error checking to be done at compile time; also, less error appear at runtime.
- Keep the common cases simple
Because more often than not, the usual SQL calls
used by the programmer are simple SELECT’s,
INSERT’s,
DELETE’s
and UPDATE’s,
these queries should be simple to perform with JDBC. However, more complex SQL
statements should also be possible.
Finally we decided to precede the implementation using Java Networking.
And for dynamically updating the cache table we go for MS Access database.
Java ha two things: a programming language and a platform.
Java is a high-level programming language that is all of the following
Simple Architecture-neutral
Object-oriented Portable
Distributed High-performance
Interpreted Multithreaded
Robust Dynamic Secure
Java is also unusual in that each Java program is both compiled and interpreted. With a compile you translate a Java program into an intermediate language called Java byte codes the platform-independent code instruction is passed and run on the computer.
Compilation happens just once; interpretation occurs each time the program is executed. The figure illustrates how this works.
6.7 NETWORKING TCP/IP STACK:
The TCP/IP stack is shorter than the OSI one:
TCP is a connection-oriented protocol; UDP (User Datagram Protocol) is a connectionless protocol.
IP datagram’s:
The IP layer provides a connectionless and unreliable delivery system. It considers each datagram independently of the others. Any association between datagram must be supplied by the higher layers. The IP layer supplies a checksum that includes its own header. The header includes the source and destination addresses. The IP layer handles routing through an Internet. It is also responsible for breaking up large datagram into smaller ones for transmission and reassembling them at the other end.
UDP:
UDP is also connectionless and unreliable. What it adds to IP is a checksum for the contents of the datagram and port numbers. These are used to give a client/server model – see later.
TCP:
TCP supplies logic to give a reliable connection-oriented protocol above IP. It provides a virtual circuit that two processes can use to communicate.
Internet addresses
In order to use a service, you must be able to find it. The Internet uses an address scheme for machines so that they can be located. The address is a 32 bit integer which gives the IP address.
Network address:
Class A uses 8 bits for the network address with 24 bits left over for other addressing. Class B uses 16 bit network addressing. Class C uses 24 bit network addressing and class D uses all 32.
Subnet address:
Internally, the UNIX network is divided into sub networks. Building 11 is currently on one sub network and uses 10-bit addressing, allowing 1024 different hosts.
Host address:
8 bits are finally used for host addresses within our subnet. This places a limit of 256 machines that can be on the subnet.
Total address:
The 32 bit address is usually written as 4 integers separated by dots.
Port addresses
A service exists on a host, and is identified by its port. This is a 16 bit number. To send a message to a server, you send it to the port for that service of the host that it is running on. This is not location transparency! Certain of these ports are “well known”.
Sockets:
A socket is a data structure maintained by the system
to handle network connections. A socket is created using the call socket
. It returns an integer that is like a file
descriptor. In fact, under Windows, this handle can be used with Read File
and Write File
functions.
#include <sys/types.h>
#include <sys/socket.h>
int socket(int family, int type, int protocol);
Here “family” will be AF_INET
for IP communications, protocol
will be zero, and type
will depend on whether TCP or UDP is used. Two
processes wishing to communicate over a network create a socket each. These are
similar to two ends of a pipe – but the actual pipe does not yet exist.
6.8 JFREE CHART:
JFreeChart is a free 100% Java chart library that makes it easy for developers to display professional quality charts in their applications. JFreeChart’s extensive feature set includes:
A consistent and well-documented API, supporting a wide range of chart types;
A flexible design that is easy to extend, and targets both server-side and client-side applications;
Support for many output types, including Swing components, image files (including PNG and JPEG), and vector graphics file formats (including PDF, EPS and SVG);
JFreeChart is “open source” or, more specifically, free software. It is distributed under the terms of the GNU Lesser General Public Licence (LGPL), which permits use in proprietary applications.
6.8.1. Map Visualizations:
Charts showing values that relate to geographical areas. Some examples include: (a) population density in each state of the United States, (b) income per capita for each country in Europe, (c) life expectancy in each country of the world. The tasks in this project include: Sourcing freely redistributable vector outlines for the countries of the world, states/provinces in particular countries (USA in particular, but also other areas);
Creating an appropriate dataset interface (plus
default implementation), a rendered, and integrating this with the existing
XYPlot class in JFreeChart; Testing, documenting, testing some more,
documenting some more.
6.8.2. Time Series Chart Interactivity
Implement a new (to JFreeChart) feature for interactive time series charts — to display a separate control that shows a small version of ALL the time series data, with a sliding “view” rectangle that allows you to select the subset of the time series data to display in the main chart.
6.8.3. Dashboards
There is currently a lot of interest in dashboard displays. Create a flexible dashboard mechanism that supports a subset of JFreeChart chart types (dials, pies, thermometers, bars, and lines/time series) that can be delivered easily via both Java Web Start and an applet.
6.8.4. Property Editors
The property editor mechanism in JFreeChart only
handles a small subset of the properties that can be set for charts. Extend (or
reimplement) this mechanism to provide greater end-user control over the
appearance of the charts.
CHAPTER 7
APPENDIX
7.1 SAMPLE SOURCE CODE
7.2
SAMPLE OUTPUT
CHAPTER 8
8.1 CONCLUSION:
The future wireless environment is expected to be a converged system that incorporates different access networks with diverse transmission features and capabilities. The increasing powerfulness and popularity of multihomed mobile terminals facilitate the bandwidth aggregation for enhanced transmission reliability and data throughput. Optimizing the SCTP is a critical step towards integrating heterogeneous wireless networks for efficient video delivery.
This paper proposes a novel
distortion-aware concurrent multipath transfer scheme to support high-quality
video streaming over heterogeneous wireless networks. Through modeling and
analysis, we have developed solutions for per-path status estimation,
congestion window adaption, flow rate allocation, and data retransmission. As
future work, we will study the cost minimization problem of utilizing CMT for
mobile video delivery in heterogeneous wireless networks.