Existing social networking services recommend friends to users based on their social graphs, which may not be the most appropriate to reflect a user’s preferences on friend selection in real life. In this paper, we present Friendbook, a novel semantic-based friend recommendation system for social networks, which recommends friends to users based on their life styles instead of social graphs. By taking advantage of sensor-rich smartphones, Friendbook discovers life styles of users from user-centric sensor data, measures the similarity of life styles between users, and recommends friends to users if their life styles have high similarity. Inspired by text mining, we model a user’s daily life as life documents, from which his/her life styles are extracted by using the Latent Dirichlet Allocation algorithm.
We further
propose a similarity metric to measure the similarity of life styles between
users, and calculate users’ impact in terms of life styles with a
friend-matching graph. Upon receiving a request, Friendbook returns a list of
people with highest recommendation scores to the query user. Finally,
Friendbook integrates a feedback mechanism to further improve the
recommendation accuracy. We have implemented Friendbook on the Android-based
smartphones, and evaluated its performance on both small-scale experiments and
large-scale simulations. The results show that the recommendations accurately
reflect the preferences of users in choosing friends.
1.2 INTRODUCTION:
Wikipedia defines a social network service as a service which “focuses on the building and verifying of online social networks for communities of people who share interests and activities, or who are interested in exploring the interests and activities of others, and which necessitates the use of software.”
A report published by OCLC provides the following definition of social networking sites: “Web sites primarily designed to facilitate interaction between users who share interests, attitudes and activities, such as Facebook, Mixi and MySpace.”
Social networks can provide a range of benefits to members of an organization:
Support for learning: Social networks can enhance informal learning and support social connections within groups of learners and with those involved in the support of learning.
Support for members of an organisation: Social networks can potentially be used my all members of an organisation, and not just those involved in working with students. Social networks can help the development of communities of practice.
Engaging with others: Passive use of social networks can
provide valuable business intelligence and feedback on institutional services
(although this may give rise to ethical concerns).
Ease of access to information and applications: The ease of use of many social networking services can provide benefits to users by simplifying access to other tools and applications. The Facebook Platform provides an example of how a social networking service can be used as an environment for other tools.
Common interface: A possible benefit of social networks may be the common interface which spans work / social boundaries. Since such services are often used in a personal capacity the interface and the way the service works may be familiar, thus minimising training and support needed to exploit the services in a professional context. This can, however, also be a barrier to those who wish to have strict boundaries between work and social activities.
Examples of popular social networking services include:
Facebook: Facebook is a social networking Web site that allows people to communicate with their friends and exchange information. In May 2007 Facebook launched the Facebook Platform which provides a framework for developers to create applications that interact with core Facebook features
MySpace: MySpace is a social networking Web site offering an interactive, user-submitted network of friends, personal profiles, blogs and groups, commonly used for sharing photos, music and videos.
Ning: An online platform for creating social Web sites and social networks aimed at users who want to create networks around specific interests or have limited technical skills.
Twitter: Twitter is an example of a micro-blogging service. Twitter can be used in a variety of ways including sharing brief information with users and providing support for one’s peers.
Note that this brief list of popular social networking
services omits popular social sharing services such as Flickr and YouTube.
The popularity and ease of use of social networking services have excited institutions with their potential in a variety of areas. However effective use of social networking services poses a number of challenges for institutions including long-term sustainability of the services; user concerns over use of social tools in a work or study context; a variety of technical issues and legal issues such as copyright, privacy, accessibility; etc.
Institutions would be advised to consider carefully the implications before promoting significant use of such services.
Twenty years ago, people typically made friends with others who live or work close to themselves, such as neighbors or colleagues. We call friends made through this traditional fashion as G-friends, which stands for geographical location-based friends because they are influenced by the geographical distances between each other. With the rapid advances in social networks, services such as Facebook, Twitter and Google+ have provided us revolutionary ways of making friends. According to Facebook statistics, a user has an average of 130 friends, perhaps larger than any other time in history. One challenge with existing social networking services is how to recommend a good friend to a user. Most of them rely on pre-existing user relationships to pick friend candidates.
For example, Facebook relies on a social link analysis among those who already share common friends and recommends symmetrical users as potential friends. Unfortunately, this approach may not be the most appropriate based on recent sociology findings. According to these studies, the rules to group people together include: 1) habits or life style; 2) attitudes; 3) tastes; 4) moral standards; 5) economic level; and 6) people they already know. Rather, life styles are usually closely correlated with daily routines and activities. Therefore, if we could gather information on users’ daily routines and activities, we can exploit rule #1 and recommend friends to people based on their similar life styles. This recommendation mechanism can be deployed as a standalone app on smartphones or as an add-on to existing social network frameworks. In both cases, Friendbook can help mobile phone users find friends either among strangers or within a certain group as long as they share similar life styles.
1.3 LITRATURE SURVEY:
1) “Probabilistic mining of socio geographic routines from mobile phone data”
AUTHORS: K. Farrahi and D. Gatica-Perez
There is relatively little work on the investigation
of large-scale human data in terms of multimodality for human activity
discovery. In this paper, we suggest that human interaction data, or human
proximity, obtained by mobile phone Bluetooth sensor data, can be integrated
with human location data, obtained by mobile cell tower connections, to mine
meaningful details about human activities from large and noisy datasets. We
propose a model, called bag of multimodal behavior that integrates the modeling
of variations of location over multiple time-scales, and the modeling of interaction
types from proximity. Our representation is simple yet robust to characterize
real-life human behavior sensed from mobile phones, which are devices capable
of capturing large-scale data known to be noisy and incomplete. We use an
unsupervised approach, based on probabilistic topic models, to discover latent
human activities in terms of the joint interaction and location behaviors of 97
individuals over the course of approximately a 10-month period using data from
MIT’s Reality Mining project. Some of the human activities discovered with our
multimodal data representation include “going out from 7 pm-midnight alone” and
“working from 11 am-5 pm with 3-5 other people,” further finding that this
activity dominantly occurs on specific days of the week. Our methodology also
finds dominant work patterns occurring on other days of the week. We further
demonstrate the feasibility of the topic modeling framework for human routine
discovery by predicting missing multimodal phone data at specific times of the day.
2. Collaborative and structural recommendation of friends using weblog-based social network analysis
AUTHORS: W. H. Hsu, A. King, M. Paradesi, T. Pydimarri, and T. Weninger
In this paper, we address the problem of link recommendation in weblogs and similar social networks. First, we present an approach based on collaborative recommendation using the link structure of a social network and content-based recommendation using mutual declared interests. Next, we describe the application of this approach to a small representative subset of a large real-world social network: the user/community network of the blog service Live Journal. We then discuss the ground features available in Live Journal’s public user information pages and describe some graph algorithms for analysis of the social network. These are used to identify candidates, provide ground truth for recommendations, and construct features for learning the concept of a recommended link. Finally, we compare the performance of this machine learning approach to that of the rudimentary recommender system provided by Live Journal.
3. Understanding Transportation Modes Based on GPS Data for Web Applications.
AUTHORS: Y. Zheng, Y. Chen, Q. Li, X. Xie, and W.-Y. Ma.
User mobility has given rise to a variety of Web applications, in which the global positioning system (GPS) plays many important roles in bridging between these applications and end users. As a kind of human behavior, people’s transportation modes, such as walking and driving, can provide pervasive computing systems with more contextual information and enrich a user’s mobility with informative knowledge. In this article, we report on an approach based on supervised learning to automatically infer users’ transportation modes, including driving, walking, taking a bus and riding a bike, from raw GPS logs. Our approach consists of three parts: a change point-based segmentation method, an inference model and a graph-based post-processing algorithm. First, we propose a change point-based segmentation method to partition each GPS trajectory into separate segments of different transportation modes. Second, from each segment, we identify a set of sophisticated features, which are not affected by differing traffic conditions (e.g., a person’s direction when in a car is constrained more by the road than any change in traffic conditions). Later, these features are fed to a generative inference model to classify the segments of different modes. Third, we conduct graph-based post-processing to further improve the inference performance. This post-processing algorithm considers both the commonsense constraints of the real world and typical user behaviors based on locations in a probabilistic manner. The advantages of our method over the related works include three aspects. 1) Our approach can effectively segment trajectories containing multiple transportation modes. 2) Our work mined the location constraints from user-generated GPS logs, while being independent of additional sensor data and map information like road networks and bus stops. 3) The model learned from the dataset of some users can be applied to infer GPS data from others. Using the GPS logs collected by 65 people over a period of 10 months, we evaluated our approach via a set of experiments. As a result, based on the change-point-based segmentation method and Decision Tree-based inference model, we achieved prediction accuracy greater than 71 percent. Further, using the graph-based post-processing algorithm, the performance attained a 4-percent enhancement.
4. Online friend recommendation through personality matching and collaborative filtering
AUTHORS: L. Bian and H. Holtzman
Most social network websites rely on people’s
proximity on the social graph for friend recommendation. In this paper, we present
Matchmaker, a collaborative filtering friend recommendation system based on
personality matching. The goal of Matchmaker is to leverage the social
information and mutual understanding among people in existing social network
connections, and produce friend recommendations based on rich contextual data
from people’s physical world interactions. Matchmaker allows users’ network to
match them with similar TV characters, and uses relationships in the TV
programs as parallel comparison matrix to suggest to the users friends that
have been voted to suit their personality the best. The system’s ranking schema
allows progressive improvement on the personality matching consensus and more
diverse branching of users’ social network connections. Lastly, our user study
shows that the application can also induce more TV content consumption by
driving users’ curiosity in the ranking process.
CHAPTER 2
2.0 SYSTEM ANALYSIS:
2.1 EXISTING SYSTEM:
Most of the friend suggestions mechanism relies on pre-existing user relationships to pick friend candidates. For example, Facebook relies on a social link analysis among those who already share common friends and recommends symmetrical users as potential friends. The rules to group people together include:
Apparently, rule
#3 and rule #6 are the mainstream factors considered by existing recommendation
systems.
2.1.1 DISADVANTAGES:
2.2 PROPOSED SYSTEM:
2.2.1 ADVANTAGES:
2.3.1 HARDWARE REQUIREMENT:
JAVA
CHAPTER 3
3.0 SYSTEM DESIGN:
Data Flow Diagram / Use Case Diagram / Flow Diagram:
External sources or destinations, which may be people or organizations or other entities
Here the data referenced by a process is stored and retrieved.
People, procedures or devices that produce data’s in the physical component is not identified.
Data moves in a specific direction from an origin to a destination. The data flow is a “packet” of data.
MODELING RULES:
There are several common modeling rules when creating DFDs:
3.1 ARCHITECTURE DIAGRAM:
3.2 DATAFLOW DIAGRAM:
UML DIAGRAMS:
3.2 USE CASE DIAGRAM:
3.3 CLASS DIAGRAM:
3.4 SEQUENCE DIAGRAM:
3.5 ACTIVITY DIAGRAM:
CHAPTER 4
4.0 IMPLEMENTATION:
4.1 ALGORITHM
4.2 MODULES:
4.3 MODULE DESCRIPTION:
LIFE STYLE MODELING:
Life styles and activities are reflections of daily lives at two different levels where daily lives can be treated as a mixture of life styles and life styles as a mixture of activities. This is analogous to the treatment of documents as ensemble of topics and topics as ensemble of words. By taking advantage of recent developments in the field of text mining, we model the daily lives of users as life documents, the life styles as topics, and the activities as words. Given “documents”, the probabilistic topic model could discover the probabilities of underlying “topics”. Therefore, we adopt the probabilistic topic model to discover the probabilities of hidden “life styles” from the “life documents”. Our objective is to discover the life style vector for each user given the life documents of all users.
ACTIVITY RECOGNITION:
We need to first classify or recognize the activities of users. Life
styles are usually reflected as a mixture of motion activities with different
occurrence probability. Generally speaking, there are two mainstream
approaches: supervised learning and unsupervised learning. For both approaches,
mature techniques have been developed and tested. In practice, the number of
activities involved in the analysis is unpredictable and it is difficult to
collect a large set of ground truth data for each activity, which makes
supervised learning algorithms unsuitable for our system. Therefore, we use
unsupervised learning approaches to recognize activities.
FRIEND-MATCHING GRAPH CONSTRUCTION:
To characterize relations among users, in this section, we propose the friend-matching graph to represent the similarity between their life styles and how they influence other people in the graph. In particular, we use the link weight between two users to represent the similarity of their life styles. Based on the friend-matching graph, we can obtain a user’s affinity reflecting how likely this user will be chosen as another user’s friend in the network. We define a new similarity metric to measure the similarity between two life style vectors. Based on the similarity metric, we model the relations between users in real life as a friend-matching graph. The friend-matching graph has been constructed to reflect life style relations among users.
USER IMPACT RANKING:
The impact ranking means a user’s capability to establish friendships in
the network. In other words, the higher the ranking, the easier the user can be
made friends with, because he/she shares broader life styles with others. Once
the ranking of a user is obtained, it provides guidelines to those who receive
the recommendation list on how to choose friends. The ranking itself, however,
should be independent from the query user. In other words, the ranking depends
only on the graph structure of the friend-matching graph, which contains two aspects:
1) how the edges are connected; 2) how much weight there is on every edge.
Moreover, the ranking should be used together with the similarity scores
between the query user and the potential friend candidates, so that the
recommended friends are those who not only share sufficient similarity with the
query user, and are also popular ones through whom the query user can increase
their own impact rankings.
CHAPTER 5
5.0 SYSTEM STUDY:
5.1 FEASIBILITY STUDY:
The feasibility of the project is analyzed in this phase and business proposal is put forth with a very general plan for the project and some cost estimates. During system analysis the feasibility study of the proposed system is to be carried out. This is to ensure that the proposed system is not a burden to the company. For feasibility analysis, some understanding of the major requirements for the system is essential.
Three key considerations involved in the feasibility analysis are
5.1.1 ECONOMICAL FEASIBILITY:
This study is carried out to check the economic impact that the system will have on the organization. The amount of fund that the company can pour into the research and development of the system is limited. The expenditures must be justified. Thus the developed system as well within the budget and this was achieved because most of the technologies used are freely available. Only the customized products had to be purchased.
This study is carried out to check the technical feasibility, that is, the technical requirements of the system. Any system developed must not have a high demand on the available technical resources. This will lead to high demands on the available technical resources. This will lead to high demands being placed on the client. The developed system must have a modest requirement, as only minimal or null changes are required for implementing this system.
5.1.3 SOCIAL FEASIBILITY:
The aspect of study is to check the level of acceptance of the system by the user. This includes the process of training the user to use the system efficiently. The user must not feel threatened by the system, instead must accept it as a necessity. The level of acceptance by the users solely depends on the methods that are employed to educate the user about the system and to make him familiar with it. His level of confidence must be raised so that he is also able to make some constructive criticism, which is welcomed, as he is the final user of the system.
5.2 SYSTEM TESTING:
Testing is a process of checking whether the developed system is working according to the original objectives and requirements. It is a set of activities that can be planned in advance and conducted systematically. Testing is vital to the success of the system. System testing makes a logical assumption that if all the parts of the system are correct, the global will be successfully achieved. In adequate testing if not testing leads to errors that may not appear even many months.
This creates two problems, the time lag between the cause and the appearance of the problem and the effect of the system errors on the files and records within the system. A small system error can conceivably explode into a much larger Problem. Effective testing early in the purpose translates directly into long term cost savings from a reduced number of errors. Another reason for system testing is its utility, as a user-oriented vehicle before implementation. The best programs are worthless if it produces the correct outputs.
5.2.1 UNIT TESTING:
Description | Expected result |
Test for application window properties. | All the properties of the windows are to be properly aligned and displayed. |
Test for mouse operations. | All the mouse operations like click, drag, etc. must perform the necessary operations without any exceptions. |
A program represents the
logical elements of a system. For a program to run satisfactorily, it must
compile and test data correctly and tie in properly with other programs.
Achieving an error free program is the responsibility of the programmer.
Program testing checks
for two types
of errors: syntax
and logical. Syntax error is a
program statement that violates one or more rules of the language in which it
is written. An improperly defined field dimension or omitted keywords are
common syntax errors. These errors are shown through error message generated by
the computer. For Logic errors the programmer must examine the output
carefully.
5.1.2 FUNCTIONAL TESTING:
Functional testing of an application is used to prove the application delivers correct results, using enough inputs to give an adequate level of confidence that will work correctly for all sets of inputs. The functional testing will need to prove that the application works for each client type and that personalization function work correctly.When a program is tested, the actual output is compared with the expected output. When there is a discrepancy the sequence of instructions must be traced to determine the problem. The process is facilitated by breaking the program into self-contained portions, each of which can be checked at certain key points. The idea is to compare program values against desk-calculated values to isolate the problems.
Description | Expected result |
Test for all modules. | All peers should communicate in the group. |
Test for various peer in a distributed network framework as it display all users available in the group. | The result after execution should give the accurate result. |
5.1. 3 NON-FUNCTIONAL TESTING:
The Non Functional software testing encompasses a rich spectrum of testing strategies, describing the expected results for every test case. It uses symbolic analysis techniques. This testing used to check that an application will work in the operational environment. Non-functional testing includes:
5.1.4 LOAD TESTING:
An important tool for implementing system tests is a Load generator. A Load generator is essential for testing quality requirements such as performance and stress. A load can be a real load, that is, the system can be put under test to real usage by having actual telephone users connected to it. They will generate test input data for system test.
Description | Expected result |
It is necessary to ascertain that the application behaves correctly under loads when ‘Server busy’ response is received. | Should designate another active node as a Server. |
5.1.5 PERFORMANCE TESTING:
Performance tests are utilized in order to determine the widely defined performance of the software system such as execution time associated with various parts of the code, response time and device utilization. The intent of this testing is to identify weak points of the software system and quantify its shortcomings.
Description | Expected result |
This is required to assure that an application perforce adequately, having the capability to handle many peers, delivering its results in expected time and using an acceptable level of resource and it is an aspect of operational management. | Should handle large input values, and produce accurate result in a expected time. |
5.1.6 RELIABILITY TESTING:
The software reliability is the ability of a system or component to perform its required functions under stated conditions for a specified period of time and it is being ensured in this testing. Reliability can be expressed as the ability of the software to reveal defects under testing conditions, according to the specified requirements. It the portability that a software system will operate without failure under given conditions for a given time interval and it focuses on the behavior of the software element. It forms a part of the software quality control team.
Description | Expected result |
This is to check that the server is rugged and reliable and can handle the failure of any of the components involved in provide the application. | In case of failure of the server an alternate server should take over the job. |
5.1.7 SECURITY TESTING:
Security testing evaluates system characteristics that relate to the availability, integrity and confidentiality of the system data and services. Users/Clients should be encouraged to make sure their security needs are very clearly known at requirements time, so that the security issues can be addressed by the designers and testers.
Description | Expected result |
Checking that the user identification is authenticated. | In case failure it should not be connected in the framework. |
Check whether group keys in a tree are shared by all peers. | The peers should know group key in the same group. |
5.1.8 WHITE BOX TESTING:
White box testing, sometimes called glass-box testing is a test case design method that uses the control structure of the procedural design to derive test cases. Using white box testing method, the software engineer can derive test cases. The White box testing focuses on the inner structure of the software structure to be tested.
Description | Expected result |
Exercise all logical decisions on their true and false sides. | All the logical decisions must be valid. |
Execute all loops at their boundaries and within their operational bounds. | All the loops must be finite. |
Exercise internal data structures to ensure their validity. | All the data structures must be valid. |
5.1.9 BLACK BOX TESTING:
Black box testing, also called behavioral testing, focuses on the functional requirements of the software. That is, black testing enables the software engineer to derive sets of input conditions that will fully exercise all functional requirements for a program. Black box testing is not alternative to white box techniques. Rather it is a complementary approach that is likely to uncover a different class of errors than white box methods. Black box testing attempts to find errors which focuses on inputs, outputs, and principle function of a software module. The starting point of the black box testing is either a specification or code. The contents of the box are hidden and the stimulated software should produce the desired results.
Description | Expected result |
To check for incorrect or missing functions. | All the functions must be valid. |
To check for interface errors. | The entire interface must function normally. |
To check for errors in a data structures or external data base access. | The database updation and retrieval must be done. |
To check for initialization and termination errors. | All the functions and data structures must be initialized properly and terminated normally. |
All
the above system testing strategies are carried out in as the development,
documentation and institutionalization of the proposed goals and related
policies is essential.
CHAPTER 6
6.0 SOFTWARE DESCRIPTION:
Java technology is both a programming language and a platform.
With most programming languages, you either compile or interpret a program so that you can run it on your computer. The Java programming language is unusual in that a program is both compiled and interpreted. With the compiler, first you translate a program into an intermediate language called Java byte codes —the platform-independent codes interpreted by the interpreter on the Java platform. The interpreter parses and runs each Java byte code instruction on the computer. Compilation happens just once; interpretation occurs each time the program is executed. The following figure illustrates how this works.
You can think of Java byte codes as the machine code instructions for the Java Virtual Machine (Java VM). Every Java interpreter, whether it’s a development tool or a Web browser that can run applets, is an implementation of the Java VM. Java byte codes help make “write once, run anywhere” possible. You can compile your program into byte codes on any platform that has a Java compiler. The byte codes can then be run on any implementation of the Java VM. That means that as long as a computer has a Java VM, the same program written in the Java programming language can run on Windows 2000, a Solaris workstation, or on an iMac.
A platform is the hardware or software environment in which a program runs. We’ve already mentioned some of the most popular platforms like Windows 2000, Linux, Solaris, and MacOS. Most platforms can be described as a combination of the operating system and hardware. The Java platform differs from most other platforms in that it’s a software-only platform that runs on top of other hardware-based platforms.
The Java platform has two components:
You’ve already been introduced to the Java VM. It’s the base for the Java platform and is ported onto various hardware-based platforms.
The Java API is a large collection of ready-made software components that provide many useful capabilities, such as graphical user interface (GUI) widgets. The Java API is grouped into libraries of related classes and interfaces; these libraries are known as packages. The next section, What Can Java Technology Do? Highlights what functionality some of the packages in the Java API provide.
The following figure depicts a program that’s running on the Java platform. As the figure shows, the Java API and the virtual machine insulate the program from the hardware.
Native code is code that after you compile it, the compiled code runs on a specific hardware platform. As a platform-independent environment, the Java platform can be a bit slower than native code. However, smart compilers, well-tuned interpreters, and just-in-time byte code compilers can bring performance close to that of native code without threatening portability.
The most common types of programs written in the Java programming language are applets and applications. If you’ve surfed the Web, you’re probably already familiar with applets. An applet is a program that adheres to certain conventions that allow it to run within a Java-enabled browser.
However, the Java programming language is not just for writing cute, entertaining applets for the Web. The general-purpose, high-level Java programming language is also a powerful software platform. Using the generous API, you can write many types of programs.
An application is a standalone program that runs directly on the Java platform. A special kind of application known as a server serves and supports clients on a network. Examples of servers are Web servers, proxy servers, mail servers, and print servers. Another specialized program is a servlet.
A servlet can almost be thought of as an applet that runs on the server side. Java Servlets are a popular choice for building interactive web applications, replacing the use of CGI scripts. Servlets are similar to applets in that they are runtime extensions of applications. Instead of working in browsers, though, servlets run within Java Web servers, configuring or tailoring the server.
How does the API support all these kinds of programs? It does so with packages of software components that provides a wide range of functionality. Every full implementation of the Java platform gives you the following features:
The Java platform also has APIs for 2D and 3D graphics, accessibility, servers, collaboration, telephony, speech, animation, and more. The following figure depicts what is included in the Java 2 SDK.
We can’t promise you fame, fortune, or even a job if you learn the Java programming language. Still, it is likely to make your programs better and requires less effort than other languages. We believe that Java technology will help you do the following:
Microsoft Open Database Connectivity (ODBC) is a standard programming interface for application developers and database systems providers. Before ODBC became a de facto standard for Windows programs to interface with database systems, programmers had to use proprietary languages for each database they wanted to connect to. Now, ODBC has made the choice of the database system almost irrelevant from a coding perspective, which is as it should be. Application developers have much more important things to worry about than the syntax that is needed to port their program from one database to another when business needs suddenly change.
Through the ODBC Administrator in Control Panel, you can specify the particular database that is associated with a data source that an ODBC application program is written to use. Think of an ODBC data source as a door with a name on it. Each door will lead you to a particular database. For example, the data source named Sales Figures might be a SQL Server database, whereas the Accounts Payable data source could refer to an Access database. The physical database referred to by a data source can reside anywhere on the LAN.
The ODBC system files are not installed on your system by Windows 95. Rather, they are installed when you setup a separate database application, such as SQL Server Client or Visual Basic 4.0. When the ODBC icon is installed in Control Panel, it uses a file called ODBCINST.DLL. It is also possible to administer your ODBC data sources through a stand-alone program called ODBCADM.EXE. There is a 16-bit and a 32-bit version of this program and each maintains a separate list of ODBC data sources.
From a programming perspective, the beauty of ODBC is that the application can be written to use the same set of function calls to interface with any data source, regardless of the database vendor. The source code of the application doesn’t change whether it talks to Oracle or SQL Server. We only mention these two as an example. There are ODBC drivers available for several dozen popular database systems. Even Excel spreadsheets and plain text files can be turned into data sources. The operating system uses the Registry information written by ODBC Administrator to determine which low-level ODBC drivers are needed to talk to the data source (such as the interface to Oracle or SQL Server). The loading of the ODBC drivers is transparent to the ODBC application program. In a client/server environment, the ODBC API even handles many of the network issues for the application programmer.
The advantages
of this scheme are so numerous that you are probably thinking there must be
some catch. The only disadvantage of ODBC is that it isn’t as efficient as
talking directly to the native database interface. ODBC has had many detractors
make the charge that it is too slow. Microsoft has always claimed that the
critical factor in performance is the quality of the driver software that is
used. In our humble opinion, this is true. The availability of good ODBC
drivers has improved a great deal recently. And anyway, the criticism about
performance is somewhat analogous to those who said that compilers would never
match the speed of pure assembly language. Maybe not, but the compiler (or
ODBC) gives you the opportunity to write cleaner programs, which means you
finish sooner. Meanwhile, computers get faster every year.
6.6 JDBC:
In an effort to set an independent database standard API for Java; Sun Microsystems developed Java Database Connectivity, or JDBC. JDBC offers a generic SQL database access mechanism that provides a consistent interface to a variety of RDBMSs. This consistent interface is achieved through the use of “plug-in” database connectivity modules, or drivers. If a database vendor wishes to have JDBC support, he or she must provide the driver for each platform that the database and Java run on.
To gain a wider acceptance of JDBC, Sun based JDBC’s framework on ODBC. As you discovered earlier in this chapter, ODBC has widespread support on a variety of platforms. Basing JDBC on ODBC will allow vendors to bring JDBC drivers to market much faster than developing a completely new connectivity solution.
JDBC was announced in March of 1996. It was released for a 90 day public review that ended June 8, 1996. Because of user input, the final JDBC v1.0 specification was released soon after.
The remainder of this section will cover enough information about JDBC for you to know what it is about and how to use it effectively. This is by no means a complete overview of JDBC. That would fill an entire book.
Few software packages are designed without goals in mind. JDBC is one that, because of its many goals, drove the development of the API. These goals, in conjunction with early reviewer feedback, have finalized the JDBC class library into a solid framework for building database applications in Java.
The goals that were set for JDBC are important. They will give you some insight as to why certain classes and functionalities behave the way they do. The eight design goals for JDBC are as follows:
SQL Level API
The designers felt that their main goal was to define a SQL interface for Java. Although not the lowest database interface level possible, it is at a low enough level for higher-level tools and APIs to be created. Conversely, it is at a high enough level for application programmers to use it confidently. Attaining this goal allows for future tool vendors to “generate” JDBC code and to hide many of JDBC’s complexities from the end user.
SQL Conformance
SQL syntax varies as you move from database vendor to database vendor. In an effort to support a wide variety of vendors, JDBC will allow any query statement to be passed through it to the underlying database driver. This allows the connectivity module to handle non-standard functionality in a manner that is suitable for its users.
JDBC must be implemental on top of common database interfaces
The JDBC SQL API must “sit” on top of other common SQL level APIs. This goal allows JDBC to use existing ODBC level drivers by the use of a software interface. This interface would translate JDBC calls to ODBC and vice versa.
Because of Java’s acceptance in the user community thus far, the designers feel that they should not stray from the current design of the core Java system.
This goal probably appears in all software design goal listings. JDBC is no exception. Sun felt that the design of JDBC should be very simple, allowing for only one method of completing a task per mechanism. Allowing duplicate functionality only serves to confuse the users of the API.
Strong typing allows for more error checking to be done at compile time; also, less error appear at runtime.
Because more often than not, the usual SQL calls
used by the programmer are simple SELECT’s,
INSERT’s,
DELETE’s
and UPDATE’s,
these queries should be simple to perform with JDBC. However, more complex SQL
statements should also be possible.
Finally we decided to precede the implementation using Java Networking.
And for dynamically updating the cache table we go for MS Access database.
Java ha two things: a programming language and a platform.
Java is a high-level programming language that is all of the following
Simple Architecture-neutral
Object-oriented Portable
Distributed High-performance
Interpreted Multithreaded
Robust Dynamic Secure
Java is also unusual in that each Java program is both compiled and interpreted. With a compile you translate a Java program into an intermediate language called Java byte codes the platform-independent code instruction is passed and run on the computer.
Compilation happens just once; interpretation occurs each time the program is executed. The figure illustrates how this works.
The TCP/IP stack is shorter than the OSI one:
TCP is a connection-oriented protocol; UDP (User Datagram Protocol) is a connectionless protocol.
The IP layer provides a connectionless and unreliable delivery system. It considers each datagram independently of the others. Any association between datagram must be supplied by the higher layers. The IP layer supplies a checksum that includes its own header. The header includes the source and destination addresses. The IP layer handles routing through an Internet. It is also responsible for breaking up large datagram into smaller ones for transmission and reassembling them at the other end.
UDP is also connectionless and unreliable. What it adds to IP is a checksum for the contents of the datagram and port numbers. These are used to give a client/server model – see later.
TCP supplies logic to give a reliable connection-oriented protocol above IP. It provides a virtual circuit that two processes can use to communicate.
In order to use a service, you must be able to find it. The Internet uses an address scheme for machines so that they can be located. The address is a 32 bit integer which gives the IP address.
Class A uses 8 bits for the network address with 24 bits left over for other addressing. Class B uses 16 bit network addressing. Class C uses 24 bit network addressing and class D uses all 32.
Internally, the UNIX network is divided into sub networks. Building 11 is currently on one sub network and uses 10-bit addressing, allowing 1024 different hosts.
8 bits are finally used for host addresses within our subnet. This places a limit of 256 machines that can be on the subnet.
The 32 bit address is usually written as 4 integers separated by dots.
A service exists on a host, and is identified by its port. This is a 16 bit number. To send a message to a server, you send it to the port for that service of the host that it is running on. This is not location transparency! Certain of these ports are “well known”.
A socket is a data structure maintained by the system
to handle network connections. A socket is created using the call socket
. It returns an integer that is like a file
descriptor. In fact, under Windows, this handle can be used with Read File
and Write File
functions.
#include <sys/types.h>
#include <sys/socket.h>
int socket(int family, int type, int protocol);
Here “family” will be AF_INET
for IP communications, protocol
will be zero, and type
will depend on whether TCP or UDP is used. Two
processes wishing to communicate over a network create a socket each. These are
similar to two ends of a pipe – but the actual pipe does not yet exist.
6.8 JFREE CHART:
JFreeChart is a free 100% Java chart library that makes it easy for developers to display professional quality charts in their applications. JFreeChart’s extensive feature set includes:
A consistent and well-documented API, supporting a wide range of chart types;
A flexible design that is easy to extend, and targets both server-side and client-side applications;
Support for many output types, including Swing components, image files (including PNG and JPEG), and vector graphics file formats (including PDF, EPS and SVG);
JFreeChart is “open source” or, more specifically, free software. It is distributed under the terms of the GNU Lesser General Public Licence (LGPL), which permits use in proprietary applications.
Charts showing values that relate to geographical areas. Some examples include: (a) population density in each state of the United States, (b) income per capita for each country in Europe, (c) life expectancy in each country of the world. The tasks in this project include: Sourcing freely redistributable vector outlines for the countries of the world, states/provinces in particular countries (USA in particular, but also other areas);
Creating an appropriate dataset interface (plus
default implementation), a rendered, and integrating this with the existing
XYPlot class in JFreeChart; Testing, documenting, testing some more,
documenting some more.
Implement a new (to JFreeChart) feature for interactive time series charts — to display a separate control that shows a small version of ALL the time series data, with a sliding “view” rectangle that allows you to select the subset of the time series data to display in the main chart.
There is currently a lot of interest in dashboard displays. Create a flexible dashboard mechanism that supports a subset of JFreeChart chart types (dials, pies, thermometers, bars, and lines/time series) that can be delivered easily via both Java Web Start and an applet.
The property editor mechanism in JFreeChart only
handles a small subset of the properties that can be set for charts. Extend (or
reimplement) this mechanism to provide greater end-user control over the
appearance of the charts.
CHAPTER 7
7.0 APPENDIX
7.1 SAMPLE SCREEN SHOTS:
INDEX PAGE:
ADMIN LOGIN:
ADMIN HOME PAGE:
USER LIST:
NEW USER REGISTRATION:
USER LOGIN:
USERHOME PAGE:
ADDING FRIENDS:
MY FRIENDS LIST:
RECOMMEND SITES FROM FRIENDS:
INDEX PAGE:
7.2
SAMPLE SOURCE CODE:
CHAPTER 8
8.1 CONCLUSION & FUTURE ENHANCEMENT:
In this paper, we presented the design and implementation of Friendbook, a semantic-based friend recommendation system for social networks. Different from the friend recommendation mechanisms relying on social graphs in existing social networking services, Friendbook extracted life styles from user-centric data collected from sensors on the smartphone and recommended potential friends to users if they share similar life styles. We implemented Friendbook on the Android-based smartphones, and evaluated its performance on both smallscale experiments and large-scale simulations. The results showed that the recommendations accurately reflect the preferences of users in choosing friends. Beyond the current prototype, the future work can be four-fold. First, we would like to evaluate our system on large-scale field experiments. Second, we intend to implement the life style extraction using LDA and the iterative matrix-vector multiplication method in user impact ranking incrementally, so that Friendbook would be scalable to large-scale systems. Third, the similarity threshold used for the friend-matching graph is fixed in our current prototype of Friendbook.
Our explore the adaption of the threshold for each edge and see whether it can better represent the similarity relationship on the friend-matching graph. At last, we plan to incorporate more sensors on the mobile phones into the system and also utilize the information from wearable equipments (e.g., Fitbit, iwatch, Google glass, Nike+, and Galaxy Gear) to discover more interesting and meaningful life styles. For example, we can incorporate the sensor data source from Fitbit, which extracts the user’s daily fitness infograph, and the user’s place of interests from GPS traces to generate an infograph of the user as a “document”. From the infograph, one can easily visualize a user’s life style which will make more sense on the recommendation. Actually, we expect to incorporate Friendbook into existing social services (e.g., Facebook, Twitter, LinkedIn) so that Friendbook can utilize more information for life discovery, which should improve the recommendation experience in the future.