Android

“I am in ASEAN”: A Learning Media Application On Android Operating System

INTRODUCTION The ASEAN community [2] including Thailand, Laos, Vietnam, Cambodia, Myanmar, Malaysia, Singapore, Indonesia, Brunei Darussalam and Philippines indicates the power of regional collaboration among Southeast Asian countries. As each country have its own culture, beliefs, history and way of life and being a part of ASEAN does not change these differences. Furthermore, each country aims to protect and to celebrate one own territory and diverse identities but wholeheartedly develops the region through mutual collaboration. In order to advance together as a global community, a more learning about the neighbors in the ASEAN community is necessary and importance. The children and youths, who require a solid foundation of knowledge in order to stride forward alongside their peers in the community, must know this fact. “I am in ASEAN” was developed as a learning media application that works on Android operating system. The target group is children and youths. The structure of the application is comprehensible and easy to use. A user can use the application to learn about ASEAN and will have more confident of being in the ASEAN community.

OBJECTIVE A. This application has been developed for children and youths to support better understanding of each of ASEAN The application has been developed for children and youths ages of 7 to 12 years to get better understanding of the 10 member countries of ASEAN community. The content is focused on the basics knowledge of the ASEAN community because it is the first step of preparation to be a part of the community. B. As an alternative to learn about ASEAN. “I am in ASEAN” learning media developed to provide a medium for knowledge and as an alternative to the study of knowledge about ASEAN. Focus on the basics of the ASEAN Community. This will be the first step in preparing for entry into ASEAN Community. A user can use and learn about ASEAN and becoming more confident in the ASEAN community.

BACKGROUND The terminologies and technologies used in this project are briefly described as follows. A. An android Operating System An android Operating System [1] is a free and open source mobile operating system for mobile devices such as mobile phones and computer tablet developed by Google. Android has a large community of developers writing applications that extend the functionality of devices, written primarily in the Java programming language. B. Learning media Learning media is application presented content that aims to enable students to learning and using by themselves. C. Interactive media Interactive media [3] normally refers to products and services on digital computer-based systems which respond to the user’s actions by presenting content such as text, graphics, animation, video, audio, games, etc.

CONCLUSION Our implementation aims to provide the knowledge of ASEAN for children and youths to support better understanding of each of the 10 member countries. We applied knowledge combined with technologies into this application. We tested “I am in ASEAN” learning media application with 20 children that the results are satisfactory. The children enjoy with this application and also to enhance the skills to learn and remember because it is a creative media and can be used to educate the children actually.

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